What does 幻境 in Chinese mean?

What is the meaning of the word 幻境 in Chinese? The article explains the full meaning, pronunciation along with bilingual examples and instructions on how to use 幻境 in Chinese.

The word 幻境 in Chinese means dreamland, fairyland, land of fantasy. To learn more, please see the details below.

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Meaning of the word 幻境

dreamland

noun (imagined world that is ideal yet unrealistic)

怎么样 小姐 幻境 ?
How about Miss Dreamland?

fairyland

adjective noun

land of fantasy

noun

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具体来说,虽然布洛采用了《看不见的城市》的小说原型,但他并不喜欢该小说取自《爱因斯坦的梦》而对其致敬的方法,故从而避免《时空幻境》的故事朝此方向发展。
Specifically, while Blow took the unique narrative model of Invisible Cities, he did not like the homage to it in Einstein's Dreams, and thus avoided taking the story in that direction.
這有個 游戲 名叫 《 時空 幻境
[ Watch this Shit!
在任何时候,我可以 以与你不同的节奏和速度操作, 当我还沉浸在这样 与你们实时互动的幻境中的时候。
At all times, I can operate at a different rhythm and pace from you, while I sustain the illusion that I'm tapped into you in real time.
我们没有看到不足信的经济啦啦队幻境中存在的所谓“绿芽”。
We see none of the so-called green shoots that populate the fantasies of discredited economic cheerleaders.
在用尽了《时空幻境》的资金后,2015年2月布洛开始寻求额外的资本,他认为无论额外开发时间的成本如何,从长远来看债务还是合理的。
Blow had to seek out additional capital in February 2015 after exhausting the Braid revenues, but believed that regardless of the costs of extra development time, the debt would be justified in the long run.
除了以其设计在2006年赢得独立游戏节奖之外,GameSpot选择了《时空幻境》作为其2008年「最佳原创下载家用机游戏」、「最佳跨平台游戏」以及「最佳授权音乐」等奖项得奖者,而《官方Xbox杂志》则授予本作为2008年「Xbox Live Arcade年度游戏」、「最佳音乐」、「最佳结尾」得奖者,并名并列其「无可争辩、最不可思议年度游戏」得奖者之一。
In addition to winning the Independent Games Festival award in 2006 during its design, Braid was selected by GameSpot for their 2008 awards in "Best Original Downloadable Console Game", "Best Platformer", and "Best Licensed Music", and by Official Xbox Magazine for their 2008 awards of "Xbox Live Arcade Game of the Year", "Best Soundtrack", and "Best Ending" and one of their "Indisputably Incredible Runners-ups to Game of the Year".
它们 如何 区分 现实 世界 和 虚拟 幻境 ?
How do they know that the real world isn't just another simulation?
15 放下往事:眼動減敏與歷程更新療法 Letting Go of the Past: EMDR 剛才是幻境,或半寤半寐?
CHAPTER 15 LETTING GO OF THE PAST: EMDR Was it a vision, or a waking dream?
2008年,布洛看到《时空幻境》大获成功,于是他结束“认真开发”的状态,开始推出新的游戏概念,每个概念都花费了数月。
After seeing the title become a success in 2008, Blow took time off from "serious development" to prototype new game concepts, spending a few months on each.
如果他每星期花很多时间浸沉在充斥着暴力的幻境中,沉迷于那样的电子游戏,你又会说什么呢?
What if this person spent many hours each week indulging those violent fantasies, becoming almost addicted to such games?
3凡与锡安a争斗,使锡安痛苦的b民族,必如一场夜梦幻境;是的,他们的情景必像饥饿的人做梦,看啊,他吃了,但醒来仍觉灵魂空虚;或像口渴的人做梦,看啊,他喝水,但醒来仍觉发昏,灵魂想喝;是的,凡攻击锡安山的列国群众也必如此。
3 And all the anations that bfight against Zion, and that distress her, shall be as a dream of a night vision; yea, it shall be unto them, even as unto a hungry man which dreameth, and behold he eateth but he awaketh and his soul is empty; or like unto a thirsty man which dreameth, and behold he drinketh but he awaketh and behold he is faint, and his soul hath appetite; yea, even so shall the multitude of all the nations be that fight against Mount Zion.
Michael Oren在其著作《权力、信仰与幻境》(Power, Faith, and Fantasy)中写道,“尽管AIPAC成立自1953年,但是直到七十年代中期,它才真正的获得了在政治经济上的强大影响力,这种影响力甚至能够动摇国会的意见。
Michael Oren writes in his book, Power, Faith, and Fantasy: America in the Middle East 1776 to the Present: "Though founded in 1953, AIPAC had only now in the mid-70s, achieved the financial and political clout necessary to sway congressional opinion.
互联网创造了一个幻境,任何人都可以走进其中,并刺激我们实现更高的现象里。
The Internet has created a dreamscape that is accessible to all and that can inspire us to still greater heights of imagination.
这个人口红利是巨大的 但相对的 也造成强劲的劳动力市场这个幻境
This demographic dividend is incredible, but paradoxically, there's also the mirage of mighty labor pools.
然后 就是 《 城堡 毀滅者 》 《 時空 幻境 》 和 《 粘 粘 世界 》
Then Castle Crashers and Braid and World of Goo.
1998年,Epic MegaGames發布《魔域幻境》,一款3D第一人稱射擊遊戲,現在已經成長為一個系列。
In 1998, Epic MegaGames released Unreal, a 3D first-person shooter co-developed with Digital Extremes, which expanded into a series of Unreal games.
但是,其他编辑们把《时空幻境》的游戏简短历程与有着类似批评的《时空枪》相较,「在面对其独特的讲故事方式以及辽阔的思想时」,其游戏长度「可被忽视。
However, others compared Braid's short experience to similar criticisms with Portal in that its length "can be disregarded in the face of its unique approach to storytelling and expansive ideas".
怎么样 小姐 幻境 ?
How about Miss Dreamland?
网站1UP.com的编辑尼克·苏特纳(Nick Suttner)评论说《时空幻境》的美工「将复古设计的纤巧与印象派背景及亲切的手绘环境并列」,而Gamespot编辑麦克西亚指出,游戏的视觉效果「引人注目但从未让玩家分散注意力。
Nick Suttner of 1UP.com commented that Braid's artwork "juxtapose old-school design sensibilities with impressionist backdrops and lovingly hand-painted environments", while McShea stated that the game's visuals were "eye-catching but never distracting".
《时空幻境》在2008年Xbox Live Arcade奖上总共受到5项提名,且在「最佳创新」类赢得奖项。
Braid was nominated for five Xbox Live Arcade 2008 awards, winning one award in the category of "Best Innovation".
有些文化和传统甚至把这个明显是公共的世界看作心灵制造的假象,如佛教所说的莫耶(幻境);或者走到了另一个极端,把想象出来的或者梦到的境界看得和公共世界一样有效,如澳大利亚原住民根据他们的“梦世”概念,就是如此看世界的。
Some cultures and traditions even view the apparently shared world as an illusion of the mind as with the Buddhist Maya, or go to the opposite extreme and accept the imagined and dreamed realms as of equal validity to the apparently shared world as the Australian Aborigines do with their concept of dreamtime.
随着玩家在《时空幻境》中六个世界步步推进,进入每个世界开头显示的故事线文字提供了逐渐深入了解提姆寻找公主的任务,以及暗示每世界中起中心作用的游戏机制。
As one progresses through the six worlds in Braid, storyline text at the beginning of each world provides further insight into Tim's quest for the princess, and alludes to the overarching gameplay mechanic of each level.
在《时空幻境》3年的开发过程中,布洛自费支出了约200,000美元,大部分用来支付雇用美工大卫·海尔曼的薪资,以及生活开销。
During the game's three years of development, Blow put about US$200,000 of his own money into its development, most going towards hiring of David Hellman for artwork and for living expenses.
不过精灵幻境的小湖可都是水温暖地很。
But the idea is that the balance of the harvest will be reaped!
它就像一个巨大的被所有相信它、参与它的个体所维续的幻境
It is like a great phantom that is sustained by all who believe in it and participate in it.

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