Make RIGGING Characters And Animation In ADOBE AFTER EFFECTS Atep M Andi Book Original (1)

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Book title: Creating RIGGING characters and animation in ADOBE AFTER EFFECTS Author: Atep M Publisher: Andi publisher 1St print: Year rising: 2014 Number of pages: 102 pp Filler paper: HVS Cover: Soft Size: 14x21cm Table of contents Chapter 1 designs animation characters in ADOBE FLASH 1.1 makes Tony 's head part 1.1.1 make some eye shapes 1.1.2 make some mouth shape 1.1.3 makes Tony 's head in a different direction 1.2 make some parts of Tony 's body 1.2.1 make some palms 1.3 exports to PNG Format Chapter 2 assembles animation characters in ADOBE AFTER EFFECTS 2.1 hierarchy of animated characters 2.2 set cartoon character parts shafts Chapter 3 works with PUPPET TOOL 3.1 introduction puppets Tool 3.2 simple animation with Puppet Tool 3.2.1 character animation that is straightforwardly jogged 3.2.2 makes multiple points parts of the character using Puppet Tool 3.2.3 Pocong character animation Chapter 4 animation with object replacement technique 4.1 replacement animation on palm object 4.2 mouth replacement animation 4.3 replacement animation in the eye Chapter 5 animated characters with EXPRESSIONS 5.1 working with expression 5.2 Pupil control 5.3 make Master control of the mouth, eyes, and head Chapter 6 works with PLUGIN DUIK TOOL 6.1 introduction of Plugin Duik Tool 6.2 set Anchor Point 6.3 Parenting 6.4 create a Controller 6.5 activating IK (Inverse Kinematic) 6.6 perfected by controlling Tony 's character 6.7 animating with Auto-Rig Chapter 7 training to make animation simple 7.1 simple animation setting 7.2 move Tony 's head 7.3 regulating Lip-sync and eye techniques 7.4 regulating body movements 7.5 regulating hand movements Library list

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